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Post by Acekillerlewis2 on Sept 19, 2013 9:25:01 GMT
well what i can say is that the new plugin works but not right. the reason why is that Glenn said that the bottles that come out should be the equivalent of the lv that was used, bu the problem came when i noticed that when i used the bottles afterwards i was about under half the level i was before?
is this how its works, or is the amount of bottle being kicked out wrong?
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Post by Glenn on Sept 19, 2013 12:08:59 GMT
Well I can say that it works completely as it should. The amount of bottles is equivalent of the level that you are. aka level 20 = 20 bottles. You get the same xp from every bottle, so obviously they're worth much less than the level you gave for it. However this way you can save it up slowly and with much less risk than you normally would.
This is how it works, hope I cleared this up.
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Post by Acekillerlewis2 on Sept 19, 2013 16:52:06 GMT
thanks for the info might not be using it cause i am very carful about my lvs
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Post by Myokan on Sept 20, 2013 0:49:16 GMT
I think it's nice, but we should bring EXPBANK back. That ruled.
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Post by MagnusER on Sept 20, 2013 2:32:10 GMT
The EXP Bank I think had some loop holes to it...
Getting to level 1 is harder then getting to level 2... Let X = Number of EXP orbs needed to attain level 1
Lvl 1 = X Lvl 2 = X + 5 Lvl 3 = X + 15 and so on and so forth...
BUT With exp Bank... you can avoid the added difficulty of gaining more levels by doing the following 1. Gather EXP orbs to attain Level 1 2. Save said level into EXP Bank 3. Repeat steps 1 and 2 until desired level is attained.
That's just hypothetical thinking is all... I'm not entirely sure if I am correct.
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Post by Myokan on Sept 21, 2013 1:46:59 GMT
If they made it so you had to have at least 5 levels to deposit, yeah, that would be great.
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Post by Myokan on Sept 21, 2013 1:48:02 GMT
Everyone's response to my last post:
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Post by Myokan on Sept 22, 2013 18:32:22 GMT
But that xp plugin was awesome
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