Post by Glenn on Dec 4, 2012 13:07:05 GMT
Well well well, you are interested in the arts of MAGIC?
This is how you use it!
You use a wooden stick or use /cast to cast a spell, however, you need to buy most spells from the magic guild before you can use them!
ATTENTION: NOT ALL SPELLS ARE BUYABLE, THIS IS JUST THE COMPLETE LIST, SOME PERSUASION COULD GET Glenn TO SELL THE UNSOLD ONES BUT DON'T GET YOUR HOPES UP. ALSO SOME STRONG SPELLS ARE ONLY FOR EXPERIENCED MAGES SO YOU CAN GET THOSE LATER FROM Glenn.
Here are all the spells:
Instant Spells
These are spells that are cast instantly. These can be cast either by using the /cast command or by swinging a configurable casting wand.
ConfusionSpell - Causes nearby monsters to attack each other.
Conjure Spell - Conjure materials out of the air.
Configuration - Find nearby ore or entities.
Enderchest Spell (v2.10) - Access your ender chest inventory.
FirenovaSpell - Summons an expanding ring of fire.
FoodSpell - Restores some of your food meter.
ForcepushSpell - Pushes all enemies away from you.
FreezeSpell - Sprays snowballs, slowing enemies they hit.
Gate Spell - Teleports to a defined location (the spawn point by default).
LeapSpell - Jump a long distance forward.
ManaSpell - Restores mana.
Mark Spell - Marks your current location for later recall.
Phase Spell - Phase through solid matter to the other side.
PrayerSpell - Heals yourself.
Projectile Spell - Fires a projectile and causes a targeted spell effect where it hits. (example: explosivearrow)
PurgeSpell - Kill all monsters and animals around you.
Recall Spell - Teleports you to your marked location.
RepairSpell - Instantly repairs your gear.
Ritual Spell - A spell that requires multiple participants to cast (example: summon)
RoarSpell - Forces nearby monsters to attack you.
Time Spell - Changes the time of the world. (example: sun)
WallSpell - Creates a temporary wall to block your enemies.
Targeted Spells
They are spells that are targeted, either at a monster, another player, or at a point on the ground.
Area Effect Spell - Apply spell effects to all nearby enemies.
BlinkSpell - Teleports you to your target location.
Build Spell - Builds a block remotely.
CombustSpell - Sets the target enemy on fire.
CrippleSpell - Slow down your target enemy for a short time.
DisarmSpell - Forces your targeted player to drop their held weapon.
Drainlife Spell - Steal life from your enemy.
EntombSpell - Traps the target enemy in glass.
Explode Spell - Causes an explosion at your target location.
Farm Spell - Causes crops to grow.
Fireball Spell - Throws a fireball.
Forcebomb Spell - Throws enemies away from the targeted location.
ForcetossSpell - Throws the targeted enemy into the air.
GeyserSpell - Create a geyser of water that shoots your enemy into the air.
HealSpell - Heal a target player.
Levitate Spell - Cause a target to levitate and fly where you point.
LightningSpell - Calls down lightning at your target location.
Materialize Spell - Creates a block at a location. (example: water)
PainSpell - A generic direct damage spell.
Potion Effect Spell - Applies a potion effect either to the caster or the target. (examples: blind, poison)
Pulser Spell - Creates a block that pulses a configured spell until it is gone or destroyed.
ShadowstepSpell - Teleports you behind your target.
Silence Spell - Prevent a player from casting spells for a time.
Summon Spell - Summon another player to your position.
Switch Spell - Switch places with the targeted player or creature.
Telekinesis Spell - Activate switches and buttons remotely.
Tree Spell - Grow a tree at a target location.
Volley Spell - Launches a volley of arrows at a target location.
ZapSpell - Destroys the target block.
Buff Spells
These are spells that you cast on yourself to give yourself enhancements. They generally have a duration or number of uses. These can be cast either by using the /cast command or by swinging a configurable casting wand.
Armor Spell - Get temporary armor.
CarpetSpell - Walk on a flying carpet of glass. Use Windwalk Spell instead
Empower Spell - Empowers your spells to make them stronger.
FlamewalkSpell - Burn enemies around you as you walk.
FrostwalkSpell - Freeze water as you walk across it. Use Waterwalk Spell instead
GillsSpell - Lets you breath underwater.
Haste Spell - Lets you run faster for a time.
Invisibility Spell - Makes you invisible to monsters and other players.
InvulnerabilitySpell - Become invulnerable to damage. (examples: invulnerability, safefall)
LifewalkSpell - Flowers bloom in your footsteps.
LightwalkSpell - Lights your path.
Lilywalk Spell - [v2.8] Walk on water across lilypads.
Mana Regen Spell - [v2.8] Increases mana regen for a time. (example: clarity)
MinionSpell - Summons a minion to fight for you.
ReachSpell - Place and (instantly) destroy blocks from a distance for a time.
ReflectSpell - Causes spells casted at you to reflect back to the caster.
Spell Haste Spell - [v2.8] Reduces the cast time and cooldown of spells for a time.
StealthSpell - Makes you invisible to monsters.
Stonevision Spell - Allows you to see through stone.
WalkwaySpell - Creates a magical walkway that always stays ahead of you. Use Windwalk Spell instead
Waterwalk Spell (v2.10) - Walk across the water.
Windwalk Spell - Fly through the air.
This is how you use it!
You use a wooden stick or use /cast to cast a spell, however, you need to buy most spells from the magic guild before you can use them!
ATTENTION: NOT ALL SPELLS ARE BUYABLE, THIS IS JUST THE COMPLETE LIST, SOME PERSUASION COULD GET Glenn TO SELL THE UNSOLD ONES BUT DON'T GET YOUR HOPES UP. ALSO SOME STRONG SPELLS ARE ONLY FOR EXPERIENCED MAGES SO YOU CAN GET THOSE LATER FROM Glenn.
Here are all the spells:
Instant Spells
These are spells that are cast instantly. These can be cast either by using the /cast command or by swinging a configurable casting wand.
ConfusionSpell - Causes nearby monsters to attack each other.
Conjure Spell - Conjure materials out of the air.
Configuration - Find nearby ore or entities.
Enderchest Spell (v2.10) - Access your ender chest inventory.
FirenovaSpell - Summons an expanding ring of fire.
FoodSpell - Restores some of your food meter.
ForcepushSpell - Pushes all enemies away from you.
FreezeSpell - Sprays snowballs, slowing enemies they hit.
Gate Spell - Teleports to a defined location (the spawn point by default).
LeapSpell - Jump a long distance forward.
ManaSpell - Restores mana.
Mark Spell - Marks your current location for later recall.
Phase Spell - Phase through solid matter to the other side.
PrayerSpell - Heals yourself.
Projectile Spell - Fires a projectile and causes a targeted spell effect where it hits. (example: explosivearrow)
PurgeSpell - Kill all monsters and animals around you.
Recall Spell - Teleports you to your marked location.
RepairSpell - Instantly repairs your gear.
Ritual Spell - A spell that requires multiple participants to cast (example: summon)
RoarSpell - Forces nearby monsters to attack you.
Time Spell - Changes the time of the world. (example: sun)
WallSpell - Creates a temporary wall to block your enemies.
Targeted Spells
They are spells that are targeted, either at a monster, another player, or at a point on the ground.
Area Effect Spell - Apply spell effects to all nearby enemies.
BlinkSpell - Teleports you to your target location.
Build Spell - Builds a block remotely.
CombustSpell - Sets the target enemy on fire.
CrippleSpell - Slow down your target enemy for a short time.
DisarmSpell - Forces your targeted player to drop their held weapon.
Drainlife Spell - Steal life from your enemy.
EntombSpell - Traps the target enemy in glass.
Explode Spell - Causes an explosion at your target location.
Farm Spell - Causes crops to grow.
Fireball Spell - Throws a fireball.
Forcebomb Spell - Throws enemies away from the targeted location.
ForcetossSpell - Throws the targeted enemy into the air.
GeyserSpell - Create a geyser of water that shoots your enemy into the air.
HealSpell - Heal a target player.
Levitate Spell - Cause a target to levitate and fly where you point.
LightningSpell - Calls down lightning at your target location.
Materialize Spell - Creates a block at a location. (example: water)
PainSpell - A generic direct damage spell.
Potion Effect Spell - Applies a potion effect either to the caster or the target. (examples: blind, poison)
Pulser Spell - Creates a block that pulses a configured spell until it is gone or destroyed.
ShadowstepSpell - Teleports you behind your target.
Silence Spell - Prevent a player from casting spells for a time.
Summon Spell - Summon another player to your position.
Switch Spell - Switch places with the targeted player or creature.
Telekinesis Spell - Activate switches and buttons remotely.
Tree Spell - Grow a tree at a target location.
Volley Spell - Launches a volley of arrows at a target location.
ZapSpell - Destroys the target block.
Buff Spells
These are spells that you cast on yourself to give yourself enhancements. They generally have a duration or number of uses. These can be cast either by using the /cast command or by swinging a configurable casting wand.
Armor Spell - Get temporary armor.
CarpetSpell - Walk on a flying carpet of glass. Use Windwalk Spell instead
Empower Spell - Empowers your spells to make them stronger.
FlamewalkSpell - Burn enemies around you as you walk.
FrostwalkSpell - Freeze water as you walk across it. Use Waterwalk Spell instead
GillsSpell - Lets you breath underwater.
Haste Spell - Lets you run faster for a time.
Invisibility Spell - Makes you invisible to monsters and other players.
InvulnerabilitySpell - Become invulnerable to damage. (examples: invulnerability, safefall)
LifewalkSpell - Flowers bloom in your footsteps.
LightwalkSpell - Lights your path.
Lilywalk Spell - [v2.8] Walk on water across lilypads.
Mana Regen Spell - [v2.8] Increases mana regen for a time. (example: clarity)
MinionSpell - Summons a minion to fight for you.
ReachSpell - Place and (instantly) destroy blocks from a distance for a time.
ReflectSpell - Causes spells casted at you to reflect back to the caster.
Spell Haste Spell - [v2.8] Reduces the cast time and cooldown of spells for a time.
StealthSpell - Makes you invisible to monsters.
Stonevision Spell - Allows you to see through stone.
WalkwaySpell - Creates a magical walkway that always stays ahead of you. Use Windwalk Spell instead
Waterwalk Spell (v2.10) - Walk across the water.
Windwalk Spell - Fly through the air.